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Regular Season - Sim 4
+17
Dennis (BOS)
Jestor (LAL)
Jamal (CHA)
dapralbe (ATL)
goikiri (IND)
andrei (MEM)
bestnamezRtaken (POR)
WillyJakkz (ORL)
Higrade (LAC)
Dqchen87 (CAVS)
Benripcity (MIA)
BizGilwalker (HOU)
Jake0890 (WAS)
Marcos_Beck (CHI)
rh0xxy (MIN)
Dylan (BKN)
Rizzo (NY)
21 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Regular Season - Sim 4
League Standings
League File
League Leaders
NOTES:
Cleveland - I got Irving and Bullock in the starting lineup for you for the second game.
League File
League Leaders
NOTES:
Cleveland - I got Irving and Bullock in the starting lineup for you for the second game.
Rizzo (NY)- Posts : 852
Join date : 2014-02-17
Age : 38
Re: Regular Season - Sim 4
– 108
– 121
Anthony Davis – 22 pts, 9 reb, 3 stl
Marcus Smart – 20 pts, 7 ast, 5 reb, 2 blk
Al-Farouq Aminu – 15 pts, 6 reb, 2 stl, 1 blk
Mike Dunleavy – 14 pts, 7 reb
Eric Gordon – 12 pts, 5 reb, 4 ast
The best young player in the Pacific Division did us in tonight as Beal poured in 34 points on us. Eric Gordon and Ryan Anderson gave us some poor shooting off of the bench which really killed us. Our turnovers were crazy high tonight and that’s never a good way to win a game. Oh yeah, Marcus Smart absolutely locked down Russell Westbrook.
– 121
Anthony Davis – 22 pts, 9 reb, 3 stl
Marcus Smart – 20 pts, 7 ast, 5 reb, 2 blk
Al-Farouq Aminu – 15 pts, 6 reb, 2 stl, 1 blk
Mike Dunleavy – 14 pts, 7 reb
Eric Gordon – 12 pts, 5 reb, 4 ast
The best young player in the Pacific Division did us in tonight as Beal poured in 34 points on us. Eric Gordon and Ryan Anderson gave us some poor shooting off of the bench which really killed us. Our turnovers were crazy high tonight and that’s never a good way to win a game. Oh yeah, Marcus Smart absolutely locked down Russell Westbrook.
Rizzo (NY)- Posts : 852
Join date : 2014-02-17
Age : 38
Re: Regular Season - Sim 4
Forgot to post a .tem and take out Patterson who has the broken finger. Whoops.
We lost by 30 (go figure) but there were some bright spots. Particularly Carson, who had 21 and 8 points with only 3 turnovers (better than he has been).
We lost by 30 (go figure) but there were some bright spots. Particularly Carson, who had 21 and 8 points with only 3 turnovers (better than he has been).
Re: Regular Season - Sim 4
Well, much better sim, as we handed the struggling Spurs another defeat.
Howard was a men among boys, scoring 32 to go along with 12 boards and 4 blocks.
Hibbert off the bench played 32 minutes with only 4 fouls (great signal here), and scored 20 with 13 boards, 2 steals and 2 blocks. Very nice performance from my 6th man.
George and Brewer seemed to play well together, they looked good defensively, limiting Leonard and Green a lot. Also, Martin seemed to be bothered by our D, going 4-11 from the field. Both contributed offensively scoring in double figures, though I thought Brewer shoot the ball too much. Still, they did well, with George contributing in lots of categories.
To end here, Lowry looked bad against Ty Lawson. Still, he did score 10pts and had more assists than TOs, which is an improvement.
To summarize, we had better FG%s, out boarded, out assisted, committed less TOs and limited Spurs key players through all game.
Nice win, which puts us at 3-2. No surrender here
That one goes to my dog. Hope she's happy seeing me win a game, right next to God in heaven!
Thanks guys for all kindly words at the other topic!
Howard was a men among boys, scoring 32 to go along with 12 boards and 4 blocks.
Hibbert off the bench played 32 minutes with only 4 fouls (great signal here), and scored 20 with 13 boards, 2 steals and 2 blocks. Very nice performance from my 6th man.
George and Brewer seemed to play well together, they looked good defensively, limiting Leonard and Green a lot. Also, Martin seemed to be bothered by our D, going 4-11 from the field. Both contributed offensively scoring in double figures, though I thought Brewer shoot the ball too much. Still, they did well, with George contributing in lots of categories.
To end here, Lowry looked bad against Ty Lawson. Still, he did score 10pts and had more assists than TOs, which is an improvement.
To summarize, we had better FG%s, out boarded, out assisted, committed less TOs and limited Spurs key players through all game.
Nice win, which puts us at 3-2. No surrender here
That one goes to my dog. Hope she's happy seeing me win a game, right next to God in heaven!
Thanks guys for all kindly words at the other topic!
Marcos_Beck (CHI)- Posts : 744
Join date : 2014-03-20
Age : 31
Location : Bahia, Brazil
Re: Regular Season - Sim 4
Lost... again.
There's no highlight to our game against Denver. Love had 9 points, fouled out in 25 minutes. Lin fouled out and had too many turnovers. Danny Granger shot 3/11, and Parsons 4/13. We shot 38% from the field and from 3. We literally did nothing well. It's not gonna get any easier next sim, we've gotta play DET and MIA.
I dunno. I just don't know. I have to find a strategy that works. One game it's too many fouls. Another it's too many shots from Danny. Another it's Love doesn't get any touches. Plug one hole, another opens.
There's no highlight to our game against Denver. Love had 9 points, fouled out in 25 minutes. Lin fouled out and had too many turnovers. Danny Granger shot 3/11, and Parsons 4/13. We shot 38% from the field and from 3. We literally did nothing well. It's not gonna get any easier next sim, we've gotta play DET and MIA.
I dunno. I just don't know. I have to find a strategy that works. One game it's too many fouls. Another it's too many shots from Danny. Another it's Love doesn't get any touches. Plug one hole, another opens.
Jake0890 (WAS)- Posts : 724
Join date : 2014-02-17
Age : 81
Location : Indianapolis, IN
Re: Regular Season - Sim 4
And Indiana gets its first loss at the hands of Philadelphia. 105-89. Despite solid games by Kobe (26 points on 8/14 shooting) and Lebron (25 points, 13 assists, 6 rebounds), the rest of the team simply couldn't get it together. The Pacers had only 5 turnovers (a spectacularly low number), but barely cracked 40% shooting, couldn't even crack 60% from the charity stripe, and were thumped 60-35 on the boards.
For Philly, Wade led with 20/9 in just 26 minutes, as Bynum had 17/13. Ilyasova, Klezia, Sweetney, Foye, and Williams all pitched in solid scoring displays. Mo Williams had a near-triple double with 8/8/9. Philly won by 16, despite committing 11 more turnovers than their opposition
For Philly, Wade led with 20/9 in just 26 minutes, as Bynum had 17/13. Ilyasova, Klezia, Sweetney, Foye, and Williams all pitched in solid scoring displays. Mo Williams had a near-triple double with 8/8/9. Philly won by 16, despite committing 11 more turnovers than their opposition
BizGilwalker (HOU)- Posts : 241
Join date : 2014-02-20
Age : 31
Re: Regular Season - Sim 4
Routed Detroit 117-97 in a solid team effort. Rose had 28 points 14 assists and 7 boards. Noah had 22 points 13 rebounds 6 blocks and 2 steals. Joe Johnson had 19 points 10 assists. Splitter had 25 points on 12-15 shooting. shot 53% as a team.
Beat the Cavs in a close one 94-91. 30,7 and 7 for Rose.Im likeing that as a normal stat line lol. Gibson played very well off the bench 11 points 5 boards 3 blocks and a steal on 5-7 shooting. JJ kicked in 19. Splitter had a nice double double with 14 points 13 rebounds.
Beat the Cavs in a close one 94-91. 30,7 and 7 for Rose.Im likeing that as a normal stat line lol. Gibson played very well off the bench 11 points 5 boards 3 blocks and a steal on 5-7 shooting. JJ kicked in 19. Splitter had a nice double double with 14 points 13 rebounds.
Benripcity (MIA)- Posts : 116
Join date : 2014-02-17
Age : 34
Location : Portland OR USA
Re: Regular Season - Sim 4
5-0!
Last undefeated team left standing.
Good win over the T-Wolves.
Our big guys are HUGE for us.
Monroe had 33/11
Pek had 15/16
Hickson had 17/6 off the bench.
Next we will have a 5 game Eastern Conference road trip.
Last undefeated team left standing.
Good win over the T-Wolves.
Our big guys are HUGE for us.
Monroe had 33/11
Pek had 15/16
Hickson had 17/6 off the bench.
Next we will have a 5 game Eastern Conference road trip.
Dqchen87 (CAVS)- Posts : 106
Join date : 2014-03-04
Re: Regular Season - Sim 4
-120
- 125
- 125
Tyson Chandler - 20pts, 10reb, 1blk
Klay Thompson - 20pts, 5reb, 5ast, 1stl
Andrei Kirilenko - 16pts, 7reb, 4blk
Eric Bledsoe - 15pts, 6reb, 4ast
Trey Burke - 15pts, 4ast in 15 minutes
Stephen Curry - 14pts, 6ast
Klay Thompson - 20pts, 5reb, 5ast, 1stl
Andrei Kirilenko - 16pts, 7reb, 4blk
Eric Bledsoe - 15pts, 6reb, 4ast
Trey Burke - 15pts, 4ast in 15 minutes
Stephen Curry - 14pts, 6ast
Great performance as we beat the Lillards for the 2nd time this season. We overcame Lillard's 38 and LMA's 26 to squeeze out a 5 point victory. Having 7 guys finish in the double digits really provided a boost. This time around Klay caught fire hitting 6/9 of his shots from beyond the arc and 7/11 overall. We've still got a ways to go in order to reach that "elite" level this team should be capable of but definitely like what I see thus far. Lakers and Pacers come to town next sim which is going to be very tough considering Bledsoe might have to sit out both games with a sore arm. Not sure what the % is at though so can't make the decision yet.
Higrade (LAC)- Posts : 380
Join date : 2014-02-22
Re: Regular Season - Sim 4
We are all about those blowouts in Houston, either you're blowing us out or we're blowing you out... no gray area.
Our road woes since 2012 still intact but I absolutely knew this was coming cause Utah has always been a tough team for us to beat, in fact I can't recall beating them or not for 2 straight seasons actually.
Great game and strategy dapralbe!
Our road woes since 2012 still intact but I absolutely knew this was coming cause Utah has always been a tough team for us to beat, in fact I can't recall beating them or not for 2 straight seasons actually.
Great game and strategy dapralbe!
WillyJakkz (ORL)- Posts : 733
Join date : 2014-02-17
Re: Regular Season - Sim 4
1-1 this sim.
Lost to the Hawks by 10. Mayo led the team with 22 points, but it was Nik Vuc that was the big spot for us, going for 19 points, 18 rebounds on 9-14 shooting. Gasol added 12 points, 10 rebounds, and 4 blocked shots.
Then we beat Charlotte in Dallas. Nik Vuc again, having a steller game with 35 points and 11 boards on 11-21 shooting and 13-17 from the charity strip. Mayo added in 25 points. Gasol with a double double as well with 19 points, 14 rebounds, 4 assists, and 3 blocked shots. I gotta say, I'm loving the production Jared Cunningham is providing us off the bench lately. Averaging a solid 6.7ppg in about 12 minutes of play. He's really making good use of his minutes.
Nik Vuc has almost had a double double every game, right now tied with Ricky Rubio with 5. He's been great for us.
Lost to the Hawks by 10. Mayo led the team with 22 points, but it was Nik Vuc that was the big spot for us, going for 19 points, 18 rebounds on 9-14 shooting. Gasol added 12 points, 10 rebounds, and 4 blocked shots.
Then we beat Charlotte in Dallas. Nik Vuc again, having a steller game with 35 points and 11 boards on 11-21 shooting and 13-17 from the charity strip. Mayo added in 25 points. Gasol with a double double as well with 19 points, 14 rebounds, 4 assists, and 3 blocked shots. I gotta say, I'm loving the production Jared Cunningham is providing us off the bench lately. Averaging a solid 6.7ppg in about 12 minutes of play. He's really making good use of his minutes.
Nik Vuc has almost had a double double every game, right now tied with Ricky Rubio with 5. He's been great for us.
bestnamezRtaken (POR)- Posts : 449
Join date : 2014-02-17
Age : 36
Re: Regular Season - Sim 4
Lost vs GS 120-125
Disappointing loss on the road. Lillard once again whooped Curry with 38 but once again that wasn’t enough. Overall we played well though. Just didn’t work out
Lost vs UTA 91-113
Favors destroyed us and the Jazz outrebounded us badly by 21 boards. We shot very poorly at 38% and Lillard was the high scorer with 24 but LMA really struggled.
Road woes continue for POR
Disappointing loss on the road. Lillard once again whooped Curry with 38 but once again that wasn’t enough. Overall we played well though. Just didn’t work out
Lost vs UTA 91-113
Favors destroyed us and the Jazz outrebounded us badly by 21 boards. We shot very poorly at 38% and Lillard was the high scorer with 24 but LMA really struggled.
Road woes continue for POR
andrei (MEM)- Posts : 496
Join date : 2014-02-18
Age : 40
Location : Dublin, Ireland
Re: Regular Season - Sim 4
BRO 113 @ ORL 123
Rondo : 5 pts, 20 ast
Gay : 30 pts
We didn't stop Wiggins (38 pts) and Nets didn't lead the game.
Rondo : 5 pts, 20 ast
Gay : 30 pts
We didn't stop Wiggins (38 pts) and Nets didn't lead the game.
goikiri (IND)- Posts : 157
Join date : 2014-02-21
Re: Regular Season - Sim 4
Two difficult wins vs houston 113-89 and portland 113-91 keys defense and opponent stats destroyed. favors begin destroying centers. I will explain better in one article i see a very interesting think "indirect stadistics" i love this, for example players with only 40 FJI can make 70+% in inside shooting. Other example you put only 1 in make changes and your team is the best in this category, althought your team don't play this. Indirect ratings better the name.
dapralbe (ATL)- Posts : 314
Join date : 2014-02-21
Re: Regular Season - Sim 4
L: Milwaukee Bucks 111 @ 102 New York Knicks
Ricky Rubio: 12 points, 14 asists, 9 rebounds, 2 steals
Chase Budinger: 25 points
Chris Bosh: 20 points, 7 rebounds, 2 blocks
Tough first loss of the season at home and a tough one. The Bucks are playing well, but we should be a better home team.
We played decently in most aspects of the game, but the Bucks did great rebounding and that was one of the keys of the game: they outrebounded us 61 to 36.
Our 27 fouls also let them go to the FT line 44 times, while their 22 fouls turned into just 23 FTs.
Ricky flirted with what could've been his second triple double of the season, finishing a rebound shy of it. But his effort wasn't enough to give the Knicks the win.
Now where headed back to Indiana to face the 4-1 Pacers @Bankers Life Fieldhouse, and then we'll receive the DennisJ and the Celtics back home, in what we hope doesn't transform in Boston's first win of the season, as much as I want it to come soon
Ricky Rubio: 12 points, 14 asists, 9 rebounds, 2 steals
Chase Budinger: 25 points
Chris Bosh: 20 points, 7 rebounds, 2 blocks
Tough first loss of the season at home and a tough one. The Bucks are playing well, but we should be a better home team.
We played decently in most aspects of the game, but the Bucks did great rebounding and that was one of the keys of the game: they outrebounded us 61 to 36.
Our 27 fouls also let them go to the FT line 44 times, while their 22 fouls turned into just 23 FTs.
Ricky flirted with what could've been his second triple double of the season, finishing a rebound shy of it. But his effort wasn't enough to give the Knicks the win.
Now where headed back to Indiana to face the 4-1 Pacers @Bankers Life Fieldhouse, and then we'll receive the DennisJ and the Celtics back home, in what we hope doesn't transform in Boston's first win of the season, as much as I want it to come soon
Jamal (CHA)- Posts : 388
Join date : 2014-02-17
Re: Regular Season - Sim 4
dapralbe (UTAH) wrote:[...] I will explain better in one article i see a very interesting think "indirect stadistics" i love this, for example players with only 40 FJI can make 70+% in inside shooting.[...]
It's all said about this multiple times, there's nothing new to discover here. First of all the FGJ or FGI (you made a mix of both with that FJI) you see in the HMLs is not the real FGJ and FGI of the players, only available for the commish in the game. When you instruct a player to for example drive more instead of shooting, and if the instruction makes effect cause not always does, you could see that the FGJ and FGI in the HTMLs may change (mostly with multiple instructions), and as you know that shouldn't happen if they were the real FGJ and FGI parameters, cause what you're changing is just the shot preferences and not how well they shoot from each point, and not the real shooting parameters (FGI, FGD, FGJ, FG3).
So then there's also a FGD, that's usually higher, that in DDSBP2 meant FGDunk, but in DDSPB3 was converted to something like the % of the finishes at the rim, as a dunk, layup, put back or whatever (I mean the % of shots of this type made).
So let's explain this with the best example in this league: James Harden.
This guy is shooting an incredible 68.3% from the field on 20.5 FGA. From those 20.5: 0.5 are 3PA, 3.7 FGJA and the remaining 16.3 are FGIA.
What happens here, is that his FGI% is as high as 74.5% so far this season, and since from his 20.5 FGA 16.3 are FGI, that translates into a that high FG%.
Yeah, according to my coach and also the HTML, James has 100 on both FGI and FGJ, but as you probably have imagined, that isn't his actual FGI and FGJ parameters. (if they were like that he wouldn't miss a shot!! or barely miss it).
What happens here, is that Harden may even have a FGI even lower than his FGJ and FG3, but if his FGD is much higher, something that usually happens, and the FGI% comes from a mixture of his real FGI and FGD (finish at the rim), and there you have how he shoots that high percentage.
So if a player is instructed to just drive and don't shoot the ball, it doesn't even really matter what his shot preferences are (I mean if he tends to shoot more threes than jumpers or whatever), cause he's only going to drive and not shoot (post, jumper or three).
Harden for example has a higher shooting preference for threes than jumpers and post ups, but he barely shoots a three (0.5 FG3A so far this season), cause he's been instructed to drive all the time no matter what.
And again, while driving his real FGI and FGD parameters (only available for the commish, not the FGI you see at the game or HTML), are the ones that dictates how well he'll do, and he can have a relatively low FGI, lets say 40 o even less than that I guess it could be, that if his FGD is high his FGI% will be high at it happens to be.
I might be wrong on something, or may have explained something wrong, but I don't think I'm far from how it really works. And there's definitely no indirect statics or similar things here...
Jamal (CHA)- Posts : 388
Join date : 2014-02-17
Re: Regular Season - Sim 4
Also would like to add, that the # of FGJA Harden has comes from stopped drives that force him to shoot a jumper instead, like in DDSPB2 (thanks Jestor).
Jamal (CHA)- Posts : 388
Join date : 2014-02-17
Re: Regular Season - Sim 4
Jamal (NYK) wrote:dapralbe (UTAH) wrote:[...] I will explain better in one article i see a very interesting think "indirect stadistics" i love this, for example players with only 40 FJI can make 70+% in inside shooting.[...]
It's all said about this multiple times, there's nothing new to discover here. First of all the FGJ or FGI (you made a mix of both with that FJI) you see in the HMLs is not the real FGJ and FGI of the players, only available for the commish in the game. When you instruct a player to for example drive more instead of shooting, and if the instruction makes effect cause not always does, you could see that the FGJ and FGI in the HTMLs may change (mostly with multiple instructions), and as you know that shouldn't happen if they were the real FGJ and FGI parameters, cause what you're changing is just the shot preferences and not how well they shoot from each point, and not the real shooting parameters (FGI, FGD, FGJ, FG3).
So then there's also a FGD, that's usually higher, that in DDSBP2 meant FGDunk, but in DDSPB3 was converted to something like the % of the finishes at the rim, as a dunk, layup, put back or whatever (I mean the % of shots of this type made).
So let's explain this with the best example in this league: James Harden.
This guy is shooting an incredible 68.3% from the field on 20.5 FGA. From those 20.5: 0.5 are 3PA, 3.7 FGJA and the remaining 16.3 are FGIA.
What happens here, is that his FGI% is as high as 74.5% so far this season, and since from his 20.5 FGA 16.3 are FGI, that translates into a that high FG%.
Yeah, according to my coach and also the HTML, James has 100 on both FGI and FGJ, but as you probably have imagined, that isn't his actual FGI and FGJ parameters. (if they were like that he wouldn't miss a shot!! or barely miss it).
What happens here, is that Harden may even have a FGI even lower than his FGJ and FG3, but if his FGD is much higher, something that usually happens, and the FGI% comes from a mixture of his real FGI and FGD (finish at the rim), and there you have how he shoots that high percentage.
So if a player is instructed to just drive and don't shoot the ball, it doesn't even really matter what his shot preferences are (I mean if he tends to shoot more threes than jumpers or whatever), cause he's only going to drive and not shoot (post, jumper or three).
Harden for example has a higher shooting preference for threes than jumpers and post ups, but he barely shoots a three (0.5 FG3A so far this season), cause he's been instructed to drive all the time no matter what.
And again, while driving his real FGI and FGD parameters (only available for the commish, not the FGI you see at the game or HTML), are the ones that dictates how well he'll do, and he can have a relatively low FGI, lets say 40 o even less than that I guess it could be, that if his FGD is high his FGI% will be high at it happens to be.
I might be wrong on something, or may have explained something wrong, but I don't think I'm far from how it really works. And there's definitely no indirect statics or similar things here...
Appreciate you pointing this out, I was under the impression Harden's shot preference would "reset" from last years Playoffs/Finals as I haven't instructed him to Drive More.
I guess I will have to use a Player Instruction on him to change his preferences some.
WillyJakkz (ORL)- Posts : 733
Join date : 2014-02-17
Re: Regular Season - Sim 4
Jamal (NYK) wrote:dapralbe (UTAH) wrote:[...] I will explain better in one article i see a very interesting think "indirect stadistics" i love this, for example players with only 40 FJI can make 70+% in inside shooting.[...]
It's all said about this multiple times, there's nothing new to discover here. First of all the FGJ or FGI (you made a mix of both with that FJI) you see in the HMLs is not the real FGJ and FGI of the players, only available for the commish in the game. When you instruct a player to for example drive more instead of shooting, and if the instruction makes effect cause not always does, you could see that the FGJ and FGI in the HTMLs may change (mostly with multiple instructions), and as you know that shouldn't happen if they were the real FGJ and FGI parameters, cause what you're changing is just the shot preferences and not how well they shoot from each point, and not the real shooting parameters (FGI, FGD, FGJ, FG3).
So then there's also a FGD, that's usually higher, that in DDSBP2 meant FGDunk, but in DDSPB3 was converted to something like the % of the finishes at the rim, as a dunk, layup, put back or whatever (I mean the % of shots of this type made).
So let's explain this with the best example in this league: James Harden.
This guy is shooting an incredible 68.3% from the field on 20.5 FGA. From those 20.5: 0.5 are 3PA, 3.7 FGJA and the remaining 16.3 are FGIA.
What happens here, is that his FGI% is as high as 74.5% so far this season, and since from his 20.5 FGA 16.3 are FGI, that translates into a that high FG%.
Yeah, according to my coach and also the HTML, James has 100 on both FGI and FGJ, but as you probably have imagined, that isn't his actual FGI and FGJ parameters. (if they were like that he wouldn't miss a shot!! or barely miss it).
What happens here, is that Harden may even have a FGI even lower than his FGJ and FG3, but if his FGD is much higher, something that usually happens, and the FGI% comes from a mixture of his real FGI and FGD (finish at the rim), and there you have how he shoots that high percentage.
So if a player is instructed to just drive and don't shoot the ball, it doesn't even really matter what his shot preferences are (I mean if he tends to shoot more threes than jumpers or whatever), cause he's only going to drive and not shoot (post, jumper or three).
Harden for example has a higher shooting preference for threes than jumpers and post ups, but he barely shoots a three (0.5 FG3A so far this season), cause he's been instructed to drive all the time no matter what.
And again, while driving his real FGI and FGD parameters (only available for the commish, not the FGI you see at the game or HTML), are the ones that dictates how well he'll do, and he can have a relatively low FGI, lets say 40 o even less than that I guess it could be, that if his FGD is high his FGI% will be high at it happens to be.
I might be wrong on something, or may have explained something wrong, but I don't think I'm far from how it really works. And there's definitely no indirect statics or similar things here...
Can I ask a quick question to make sure I understand:
If I understand correctly what you are saying is that each player has a 'hidden' rating that we do not see. So if a player like Harden has a 'hidden' rating for threes at 25 (assuming that the 'hidden' rating is also a 1 to 100 with 25 being quite poor) then it would be a waste of time to give him instructions to shoot more threes because he will not be good at it. Instead, you have to experiment to find the strategy that is aligned with his 'hidden' ratings and only then he will be effective, otherwise his effectiveness drops. Is that correct?
andrei (MEM)- Posts : 496
Join date : 2014-02-18
Age : 40
Location : Dublin, Ireland
Re: Regular Season - Sim 4
WillyJakkz (HOU) wrote:Appreciate you pointing this out, I was under the impression Harden's shot preference would "reset" from last years Playoffs/Finals as I haven't instructed him to Drive More.
I guess I will have to use a Player Instruction on him to change his preferences some.
No, it doesn't reset. You can use more instructions this year if you want him driving less, but if not he'll continue like that.
But hey, his percentage is great like this. Only downfall to driving that much is that he'll commit more TOs, always depending on his HDL rating.
I mean, I did the same last year with Lin, although he didn't improve that much or that's what I thought. The reason might be he didn't have that high FGD rating, you never know, is just prove/error.
andrei (POR) wrote:Can I ask a quick question to make sure I understand:
If I understand correctly what you are saying is that each player has a 'hidden' rating that we do not see. So if a player like Harden has a 'hidden' rating for threes at 25 (assuming that the 'hidden' rating is also a 1 to 100 with 25 being quite poor) then it would be a waste of time to give him instructions to shoot more threes because he will not be good at it. Instead, you have to experiment to find the strategy that is aligned with his 'hidden' ratings and only then he will be effective, otherwise his effectiveness drops. Is that correct?
Of course.
Yeah, that's it. Real FGD, FGI, FGJ, FG3 ratings are hidden for all of us. So yeah, if the player has a low FG3 rating, if you make him shoot more threes, he'll shoot more threes but with the accuracy his hidden FG3 ratings dictates.
Anyway that's something you can more or less predict. I mean, if you see a player shooting 3FG3A per game at 44%, you could make him shoot more threes instead of any other type, cause it's indicative that his FG3 is relatively high, so he'll maintain a similar % with more attempts.
You can make and idea of each players ratings looking at the stats, but obviously with a much higher sample rate than 5 games
Jamal (CHA)- Posts : 388
Join date : 2014-02-17
Re: Regular Season - Sim 4
if I did not explain well but I will try , I 'm trying to say with indirect ratings, is dependent on tactics and other parameters. forexample rudy fernandez and landry fields by forcing losses and steal balls have a porcenjage something inside due to cuts and thefts mainly because it is not so important things like the scoring depending on what you play if a guy tackles four lost and three steals evidently are easy baskets no hidden parameters are not needed because it is simple meaning of basketball, another example if you put your players are not going to rebound attack , but you have a four Five very rebounders these providing that they catch more rebounds using all spaces of his shots , also if anyone has a bad percentage that may indirectly benefit an inside player with a high rating attack and take more rebounds because there is no need to put a higher number at the end is to optimize all functions players , so I answer dylan that put me in my season preview I have few scorers , not make it favors fault is the priority then conley , not clogged or shots are removed and supposedly no scoring throw more and high percentages because they have other ratings that make them top scorers with proper tactics . I have said many times that the games are between 75 and 90 shots is not optimize productions
dapralbe (ATL)- Posts : 314
Join date : 2014-02-21
Re: Regular Season - Sim 4
this makes such players with little scoring and percentages that best mediocre, go and team ratings on all ratings fijate oponnents and Utah shooting percentage and percentage you are done, there you have the explanation. sorry for my english is poor poor poor.
dapralbe (ATL)- Posts : 314
Join date : 2014-02-21
Re: Regular Season - Sim 4
Jamal (NYK) wrote:WillyJakkz (HOU) wrote:Appreciate you pointing this out, I was under the impression Harden's shot preference would "reset" from last years Playoffs/Finals as I haven't instructed him to Drive More.
I guess I will have to use a Player Instruction on him to change his preferences some.
No, it doesn't reset. You can use more instructions this year if you want him driving less, but if not he'll continue like that.
But hey, his percentage is great like this. Only downfall to driving that much is that he'll commit more TOs, always depending on his HDL rating.
I mean, I did the same last year with Lin, although he didn't improve that much or that's what I thought. The reason might be he didn't have that high FGD rating, you never know, is just prove/error.andrei (POR) wrote:Can I ask a quick question to make sure I understand:
If I understand correctly what you are saying is that each player has a 'hidden' rating that we do not see. So if a player like Harden has a 'hidden' rating for threes at 25 (assuming that the 'hidden' rating is also a 1 to 100 with 25 being quite poor) then it would be a waste of time to give him instructions to shoot more threes because he will not be good at it. Instead, you have to experiment to find the strategy that is aligned with his 'hidden' ratings and only then he will be effective, otherwise his effectiveness drops. Is that correct?
Of course.
Yeah, that's it. Real FGD, FGI, FGJ, FG3 ratings are hidden for all of us. So yeah, if the player has a low FG3 rating, if you make him shoot more threes, he'll shoot more threes but with the accuracy his hidden FG3 ratings dictates.
Anyway that's something you can more or less predict. I mean, if you see a player shooting 3FG3A per game at 44%, you could make him shoot more threes instead of any other type, cause it's indicative that his FG3 is relatively high, so he'll maintain a similar % with more attempts.
You can make and idea of each players ratings looking at the stats, but obviously with a much higher sample rate than 5 games
So far clarification, after inputting Player Instructions for selected player for 1mth, at the end of 1mth does the player revert back to his previous shot preferences?
Thanks and appreciate the knowledge as always Jamal!
WillyJakkz (ORL)- Posts : 733
Join date : 2014-02-17
Re: Regular Season - Sim 4
And another q - do these hidden ratings change?
andrei (MEM)- Posts : 496
Join date : 2014-02-18
Age : 40
Location : Dublin, Ireland
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